About igorski

Amsterdam-based Igor Zinken (1981, the Netherlands) veers, under the moniker 'igorski', towards creative use of technology, composing music / sound design and developing music-related software, all while singing along loudly to music behind a standing desk.

Apart from writing usable applications, there are several contributions to the open source community, many of which are listed on this website. While technology is great for making life easier, knowing how to make things do stuff they perhaps weren't designed to do, makes life a lot more interesting!

Or at least fun.

Having been musically active for over two decades, my endeavours ranged from stints in ridiculous two-day punk outfits to being responsible for anything from playing mandolin parts to writing synthesizer lines on a GameBoy or dragging rusty materials over a microphonic membrane.

Together with a passion for creating self-generating art (both visual and auditory), aforementioned activities culminated in the lo-fi "art-noise performances" which over the years have been spread over several artistic identities/"bands". Satisfaction often lies in chaos, whether controllable or not.

News

I am currently working together with Claynote on the soundtrack for Antegods, a game in development by Codeglue.

The soundtrack will be adaptive and thus respond to changes in the players environment for a dynamic experience. The compositions will have a melodic base, in part aided by algorithmic generation and will feature driving tribal rhythms. Keywords so far are: panflutes meet sci-fi as the game revolves around a Mayan civilization with space faring capabilities! For more information, you can read the dedicated case page.

Recent projects

Efflux - Web based music maker

preview image for Efflux - Web based music maker

Efflux is a Progressive Web Application, allowing one to create music within their browser, both on- and offline. Efflux uses a tracker-type approach for writing compositions; in a tracker a sequence of music is traditionally represented using numeric input: both notes and parameter changes, effects and other commands are entered with the keyboard...

MikroWave - Android synthesizer

After having found that Google Play doesn't offer as much in the way of actual sound synthesizers (rather than sample-based apps!) as are available to iOS users, I took on the experiment of writing a sequenced synthesizer without having any "how to"-guides at my disposal. The goal of the application quickly became clear after a few prototypes: as ...

preview image for MikroWave - Android synthesizer

Chrome Experiment - WebSID Commodore 64 synthesizer

preview image for Chrome Experiment - WebSID Commodore 64 synthesizer

What is it ? Having been tempted to test the WebAudio API's capabilities beyond the initial WebAudio experiment (the touch synthesizer listed elsewhere on this page), this experiment is built upon parts of the audio engine I created for Android's MikroWave (also listed elsewhere on this page) by porting the C++ code to JavaScript so it can run ins...