Work in progress for "Gault", one of the soundtracks for Antegods, a cancelled game, previously under development by Codeglue.
The Antegods soundtrack was created in collaboration with Claynote and is adaptive in nature. Meaning: music will not progress linearly but will respond to changes in playing dynamics to match the changing tension of the game.
In this example snippet the tension layers are incrementally increased to give an idea of one of the possible "outcomes" for this composition.
For more information regarding the creation process of the Antegods soundtrack, you can read the dedicated case page.