Bullet Wind


In-game music for UT2600, a demake of Unreal Tournament for the Atari 2600  / VCS system, a machine that at time was already over 40 years old.

The creation of this game soundtrack was severely limited by the hardware constraints of the target platform, to the point that it restricts compositional choices.

Only 2 channels of audio, severely limited output resolution (to the extent where perfectly tuned notes are pretty much unavailable) and no way to write the music other than by programming assembly language.

You can read more about the creation of the UT2600 soundtrack on the dedicated case page.