Chip

music written on equipment associated with retro video gaming. e.g. Commodore 64 SID, GameBoy/LSDj, TIA, etc.

This Paradox of Mine (ft. Pelle Kuipers)

A collaboration with Pelle Kuipers for his Sketchy Songs on Saturday-project. For Sketchy Songs Pelle collaborates with a different musician each week. The style / genre can thus be completely different from a previous song. Apart from writing and recording the music, Sketchy Songs also provides a platform for video / graphical art as e...

A collaboration with Pelle Kuipers for his Sketchy Songs on Saturday-project.

For Sketchy Songs Pelle collaborates with a different musician each week. The style / genre can thus be completely different from a previous song.

Apart from writing and recording the music, Sketchy Songs also provides a platform for video / graphical art as each song will be accompanied by a video.

For This Paradox of Mine most writing duties and singing came from Pelle, with production and background layers provided by myself. The video comes courtesy of Pelle, Amber Vermue and Lisa Raisa Ferrari.

Zgor (ft. Pelle Kuipers)

A collaboration with Pelle Kuipers for his Sketchy Songs on Saturday-project. For Sketchy Songs Pelle collaborates with a different musician each week. The style / genre can thus be completely different from a previous song. Apart from writing and recording the music, Sketchy Songs also provides a platform for video / gra...

A collaboration with Pelle Kuipers for his Sketchy Songs on Saturday-project.

For Sketchy Songs Pelle collaborates with a different musician each week. The style / genre can thus be completely different from a previous song.

Apart from writing and recording the music, Sketchy Songs also provides a platform for video / graphical art as each song will be accompanied by a video.

For Zgor writing duties came from both Pelle and myself, where most of the synthesis comes from an Elektron SID Station, a MIDI-driven facility built around the Commodore 64's SID chip.

The overall tune is an ode to 80's game music, rippling arpeggios (carefully timed!) everywhere in a "hero'-theme.

The video comes courtesy of Pelle.

byzantone

Having been without the sonic nor lyrical inspiration to finish the two "proper songs" that are in the in the pipeline, "Byzantone" came about after deciding to spend a day off with the assignment to "create a short groove in 7/8-time using the Byzantine (double harmonic major)-scale and its derived chords". The track is the result of imposing two...

Having been without the sonic nor lyrical inspiration to finish the two "proper songs" that are in the in the pipeline, "Byzantone" came about after deciding to spend a day off with the assignment to "create a short groove in 7/8-time using the Byzantine (double harmonic major)-scale and its derived chords".

The track is the result of imposing two requirements prior to writing the composition : it must be in an odd meter and feature a non-Western scale/mode. Apart from meeting these prerequisites, the track had to be completed in a "see how for you can get within a few available hours"-time constraint to keep spontaneity.

ganja jess

An upbeat jam between a Commodore 64 and a single, clean electric guitar, backed by electronic percussions. The Commodore 64 caters for the bass line, lead lines, noise synthesis and arpeggiated chord stabs. The tune itself clocks in at under 2 minutes, just along enough to showcase how cold, low fidelity computer sounds can blend in with a danceab...

An upbeat jam between a Commodore 64 and a single, clean electric guitar, backed by electronic percussions. The Commodore 64 caters for the bass line, lead lines, noise synthesis and arpeggiated chord stabs.

The tune itself clocks in at under 2 minutes, just along enough to showcase how cold, low fidelity computer sounds can blend in with a danceable rhythm.

foulmouth

After originating as an exercise in rippling classical guitar arpeggios, the final result is far removed from the original mellow vibe. Keeping the dark harmonic minor tonality, but ditching the acoustic guitar of the demo, the compositions arpeggiated melodies have been synthesized by an Atari 2600, limiting the polyphony to only two channels.Bein...

After originating as an exercise in rippling classical guitar arpeggios, the final result is far removed from the original mellow vibe. Keeping the dark harmonic minor tonality, but ditching the acoustic guitar of the demo, the compositions arpeggiated melodies have been synthesized by an Atari 2600, limiting the polyphony to only two channels.

Being an outtake for an Atari-related project where the track didn't fit the context, a different approach was taken where the Atari sounds act as part of a larger palette.

Added to the lo-fi paranoia are the glitchy beats, both holding back and pushing the rhythm by shifting their accents in the otherwise conventional 4/4 meter. Droning guitars rumble over the square wave assault.

The Atari 2600 parts have been programmed using Paul Slocum's sequencer kit and excellent programming guide.

SID Barrett

The name being a pun on the late English psychedelic songsmith, of course.A short "Hero vs. Villain"-theme executed in the chiptune realm with all sounds (bar the sequenced kick drums) stemming from the 80's videogame era with heavy pulse width modulation and arpeggiated chords.Aural weaponry of interest evident on this recording: All sounds (bar ...

The name being a pun on the late English psychedelic songsmith, of course.

A short "Hero vs. Villain"-theme executed in the chiptune realm with all sounds (bar the sequenced kick drums) stemming from the 80's videogame era with heavy pulse width modulation and arpeggiated chords.

Aural weaponry of interest evident on this recording: All sounds (bar the kick drums) were created by an Elektron SID Station played via MIDI guitar. See the 8-bit guitar introduction on YouTube for more details and an in-depth look at both the sounds used on this recording and the conventions for working around the limitations of the Commodore 64.

the gospel of the hoof

..."preached at the altar of decay", of course. This can be described as pastiche for those of an industrial metal-bent. Guitars are down-tuned to B for a typical grinding flavour. Further sonic manglings are catered for by the Elektron SID station and bass guitar thumping. A quick burst of energy-type-of-tune....

..."preached at the altar of decay", of course. This can be described as pastiche for those of an industrial metal-bent. Guitars are down-tuned to B for a typical grinding flavour.

Further sonic manglings are catered for by the Elektron SID station and bass guitar thumping. A quick burst of energy-type-of-tune.

fisher price deathmachine pt. II

One of the louder tracks on display. Loud drum snares and distorted guitars make for a very violent mix, led by a chugging groove backed by industrial washes which is probably reminiscent of what would happen if there were a transitional album between Antichrist Superstar and Mechanical Animals, if that was written by KMFDM. Abstract breathing sou...

One of the louder tracks on display. Loud drum snares and distorted guitars make for a very violent mix, led by a chugging groove backed by industrial washes which is probably reminiscent of what would happen if there were a transitional album between Antichrist Superstar and Mechanical Animals, if that was written by KMFDM.

Abstract breathing sounds set a industrial atmosphere over the rigid four-to-the-floor kick and hi-hat patterns.

For additional interest, syncopated snares sounds and open hi-hats float around the main percussive rhythms just before the distorted sounds give way a cleaner epilogue.

Cracked Captive (Killing Skills mix)

Made as one-half of Firefly Makani. The track features cut-up, glitchy breakbeats partnered with synthesis from.. a Nintendo GameBoy. The GameBoys audio was programmed using LSDj and further processed through a Roland Space Echo for a further twist on the ears. Kindly remixed by Killing Skills....

Made as one-half of Firefly Makani.

The track features cut-up, glitchy breakbeats partnered with synthesis from.. a Nintendo GameBoy. The GameBoys audio was programmed using LSDj and further processed through a Roland Space Echo for a further twist on the ears.

Kindly remixed by Killing Skills.