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Drosophelia is the moniker under which I release personal musical compositions, presented as dark electronic paintings inspired by low fidelity equipment and pop culture of decades past.

Writing this material presents an ongoing process with yearly releases.

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Antegods is a game (by Codeglue) that brings space fairing technologies to the ancient Mayans, bringing epic battles featuring Titan warriors onto Steam.

So, how does one go about creating an adaptive soundtrack for a sci-fi game themed in ancient South American history ?

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This case concerns the creation of the soundtrack for a remake of Unreal Tournament, specifically for the Atari 2600 game system, roughly 40 years after its initial release.

Apart from the "why???", this case serves to make one appreciate the severe futility of undertaking such a project in the 21st century.

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WebSID is a Chrome Experiment that puts a Commodore 64 inside your browser. Not to play games on, but to make music with!

WebSID provides an hommage to the sounds of the SID-chip and early computer music. So, how did it get done using nothing but HTML and JavaScript?

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Musicparrot was an up and coming company aimed at changing the way music is both taught and learned over the internet.

This case documents the vision and technological background of a startup where work has been abandoned before it took off...

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One Bar Loop

The year is 2010. The web is known for video and gaming. Yet making music seems restricted to the offline world.

While relatively recent, it was a time before widely adopted standards, "mobile first", affordable cloud hosting and most of all, Flash was everywhere...

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Video performance wall

The danger faced when being in an electronic combo unable to reproduce all audio tracks live, is to become uninteresting to look at when standing on stage, hidden behind a computer screen.

As such, for the Firefly Makani-project a system had been developed that allowed the performers to both manipulate audio and synchronize these changes visually ...

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Raad de band of het lied

RDBOHL was an online music quiz / platform that ran for six years in a yearly competition.

The quiz consisted of riddles, depicting either a band-, song- or album name. These were either pictionary-style visual abstractions or audio recordings of wanton re-interpretations.